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Who Made Dead by Daylight? Behaviour Interactive Explained

Updated 1 October 2026. Behaviour Interactive is the Canadian game company behind Dead by Daylight. It is not a Ubisoft studio, and Ubisoft does not own Dead by Daylight. Behaviour Interactive Inc. owns the Dead by Daylight trademarks and operates the franchise.

The company was founded in 1992 and is led by co-founder and CEO Rémi Racine. A Behaviour press release dated 15 September 2026 described the company as having approximately 1,200 employees across its international operations. Because Behaviour’s own pages do not all show the same headcount, this article treats employee numbers as dated snapshots rather than a fixed figure.

Who made Dead by Daylight?

Dead by Daylight was developed by Behaviour Interactive. The official Dead by Daylight site and legal terms identify Behaviour Interactive Inc. as the company operating the game and owning the Dead by Daylight trademarks.

Primary sources: Behaviour’s company profile and the official Dead by Daylight site.

Who owns Dead by Daylight?

Behaviour Interactive owns the Dead by Daylight intellectual property. The official game site’s copyright notice states that Behaviour, Dead by Daylight and related trademarks and logos belong to Behaviour Interactive Inc.

That is why search questions such as “does Ubisoft own Dead by Daylight?” can be answered clearly: no. Ubisoft has worked with Behaviour on projects in the wider games industry, but that is not the same thing as owning Behaviour or the Dead by Daylight franchise.

Who is the CEO of Behaviour Interactive?

Rémi Racine is Behaviour Interactive’s co-founder and CEO. Behaviour’s current leadership page lists him in that role and describes him as one of the early figures in the Canadian game-development industry.

How big is Behaviour Interactive?

Behaviour’s current public material is not completely uniform on headcount. A dated 15 September 2026 company release described approximately 1,200 employees, while some Behaviour company and jobs pages still reference nearly or more than 1,300. Because headcount changes, this article uses the newer dated figure as an approximate current snapshot rather than presenting one number as permanent.

The company also says it has developed more than 250 titles over its history. That includes original games, work-for-hire projects and co-development across different publishers and platforms.

Dead by Daylight changed Behaviour’s position

Before Dead by Daylight, Behaviour had already spent decades building games. The asymmetrical horror title changed the company’s public identity because it became a long-running live-service franchise rather than a one-off project.

Behaviour says Dead by Daylight has reached more than 60 million players worldwide. That is a company-published lifetime figure, not a current monthly-active-player count, and the two should not be confused.

What else does Behaviour do?

Behaviour develops and publishes games, supports external partners and operates multiple studios. It has also expanded the Dead by Daylight universe through projects with other developers. Behaviour previously announced separate projects with Supermassive Games and Midwinter Entertainment, illustrating how the franchise can extend beyond the core asymmetrical multiplayer game.

Is Behaviour Interactive independent?

Behaviour presents itself as an independent game company. Its current company material does not identify Ubisoft, Microsoft, Sony, Tencent or another major publisher as its parent company. When discussing ownership, it is better to rely on Behaviour’s corporate information than to infer ownership from publishing partnerships.

Why the Ubisoft confusion happens

Large game studios often work across publisher boundaries. A developer can contribute to a Ubisoft title without being owned by Ubisoft. Behaviour’s long history of external development work makes that distinction important: contract work and ownership are not the same thing.

What makes Behaviour unusual?

Behaviour combines several business models. It owns a major live-service property, develops its own projects and has a long history of supporting other publishers. That means it operates differently from a studio built around one franchise or one platform holder.

Bottom line

Behaviour Interactive is the Canadian company that created and owns Dead by Daylight. Rémi Racine is its co-founder and CEO. For current scale, Behaviour’s September 2026 material described approximately 1,200 employees; older company pages may show a different figure, so headcount should always be read with a date.

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